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FailOnline

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    I'm online to fail better!

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  1. Missed information on Workshops, so have updated this to include that also.
  2. Thank you, will sort that out in a bit must've missed that bit!
  3. This is the forum for Altar, so it wouldn't be right for this to be anywhere else on this list. When players think of training Prayer, they seek out a Gilded Altar to take advantage of the 350% Prayer experience it provides. If you are letting other players use your house, a Gilded Altar is a must. It requires 75 Construction to build. You can read more about it here. Mounting an Amulet of Glory in your Player Owned House gives you unlimited charges, making it a great way to have an extra set of teleports as well as providing that same utility to others. A common house setup is to have an Amulet of Glory mounted in a Quest Hall, in a room connecting to an Altar. This has traditionally allowed players to teleport to locations such as Edgeville to bank or continue PKing. It requires 47 Construction to build. You can read more about it here. Fairy Rings and Spirit Trees are commonly utilised methods of transport due to the wide range of locations available from Fairy Rings, and the niches covered by Spirit Trees. They are one of the most useful hotspots in a house as a result, and thus are very popular. A Spirit tree & fairy ring hotspot can be built at 95 Construction with 83 Farming, although it is possible to build two individual hotspots at 85 Construction (Fairy Ring) and at 75 Construction & 83 Farming (Spirit Tree). Allows spellbook switching - useful for skilling and for PKers. Requires 90 Construction to build. You can read more about it here. A hotspot with a large number of useful teleports, going to various guilds and minigames among other places. Built in the same room as the Altar of the Occult, it is usually placed close to the entrance portal in houses to allow for fast access to the large variety of teleports. Requires 91 Construction to build. You can read more about it here. A hotspot that heals the player, cures poison and ill effects, restores prayer, run energy and special attack energy. Useful for PVM and PVP. Requires 90 Construction to build. You can read more about it here. Merges the functionality of the Demon Lecturn and the Eagle Lecturn, saving room space in your house. Lecturns are used to make spell tablets, for teleport and skilling purposes. They can be used to train Magic cost effectively, often profiting depending on the tablet. You can read more about Marble Lecturns here. The Workshop of a player owned house allows players to repair degradable armour cheaply using the Armour stand unlocked at level 55 Construction. It also allows you to build a crafting table, which is needed for some quests and making some items. A workbench is also buildable, allowing the creation of flatpacks. It is fairly regularly used by guests. A Crystalline Portal Nexus requires 92 Construction to build, but allows you to have all 18 different portal teleport options in one hotspot. This saves you space, as otherwise you would need 6 portal rooms to provide the same number of teleports to different locations. Some players prefer to use portal chambers, however, as no menus are required. At 82 Construction, a Digsite pendant can be mounted in a Portal Nexus room to offer unlimited teleports to the digsite. You can read more about this here. At 72 Construction, an Xeric's Talisman can be mounted in a Portal Nexus room to offer unlimited teleports around Kourend. You can read more about this here. At 80 Construction, an Obelisk can be built to allow teleportation into the Wilderness. This is most useful for PKers as they can use it to scout locations or return to the fight rapidly. After completion of the hard wilderness diary, the player can select the teleport destination. You can read more about this here. Combat rings allow your guests to kill eachother, for entertainment or to remove the skull effect after wilderness combat. It can be built at 51 Construction and you can read more about it here. The Undead Combat Dummy allows players to easily find out their max hit, as well as having the additional function of contributing towards undead and demonic slayer tasks. It can be built at 53 Construction. You can read more about it here. Steel Dragons can be obtained at 95 Construction. They are useful to have for two main reasons: They can kill players 'safely', causing them to lose the skull effect - they are booted out of the house upon death but do not lose anything. They can be used to charge a dragonfire shield. You can read more about Steel Dragons in Construction here.
  4. Welcome to this guide on Player Owned House unlocks; this guide exists to help you know what is needed to unlock the key popular player owned house features. This guide assumes that you only want the ability to build a key listed unlock, without taking into account anything that isn't listed within the guide. Note that this means building objects with low or no functionality will not be included. I do not include skill boosts in this guide. If you want to use skill boots, check the Wiki page. Key unlocks with no quest requirements for normal accounts: Gilded Altar - 75 Construction - Wiki page Marble Lecturn - 77 Construction - Wiki page Obelisk - 80 Construction - Wiki page Ornate Rejuvenation Pool - 90 Construction - Wiki page Ornate Jewellery Box - 91 Construction - Wiki page Portal Nexus (Wiki) / Portal Chamber(s) (Wiki) (if not completed) - 72 Construction (Nexus) or 50 Construction (Chamber) With no quests, 69 Magic required: Varrock - 25 Magic to unlock. Lumbridge - 31 Magic to unlock. Falador - 37 Magic to unlock. Camelot - 45 Magic to unlock. Kourend Castle - 69 Magic and reading the book "Transportation incantations" to unlock. Steel Dragon - 95 Construction - Wiki page Throne Room (lever) - Wiki page Combat Ring - 51 Construction - Wiki page Undead Combat Dummy - 53 Construction - Wiki page Amulet of Glory - 47 Construction - Wiki page Xeric's Talisman - 72 Construction Obtained as a drop from monsters. See Xeric's talisman on the wiki. Bench with lathe - 77 Construction - Wiki page Armour stand - 55 Construction - Wiki page Banner easel - 55 Construction - Wiki page Crafting table 4 - 42 Construction - Wiki page Key unlocks with quest requirements for normal accounts: Portal Nexus (Wiki) / Portal Chamber(s) (Wiki) (if completed) Varrock - 25 Magic to unlock. Lumbridge - 31 Magic to unlock. Falador - 37 Magic to unlock. Camelot - 45 Magic to unlock. Ardougne - 51 Magic to unlock and completion of the "Plague City" quest. Watchtower - 58 Magic to unlock and completion of the "Watchtower" quest. Senntisten - 60 Magic to unlock and completion of the "Desert Treasure" quest. Marim - 64 Magic to unlock and completion of the "Recipe for Disaster: Freeing King Awowogei" sub-quest. Kharyll - 66 Magic to unlock and completion of the "Desert Treasure" quest. Lunar Isle - 69 Magic to unlock and completion of the "Lunar Diplomacy" quest. Kourend Castle - 69 Magic and reading the book "Transportation incantations" to unlock. Waterbirth Island - 72 Magic to unlock and completion of the "Lunar Diplomacy" quest. Carrallangar - 84 Magic to unlock and completion of the "Desert Treasure" quest. Fishing Guild - 85 Magic to unlock and completion of the "Lunar Diplomacy" quest. Catherby - 87 Magic to unlock and completion of the "Lunar Diplomacy" quest. Annakarl - 90 Magic to unlock and completion of the "Desert Treasure" quest. Ghorrock - 96 Magic to unlock and completion of the "Desert Treasure" quest. Troll Stronghold - completion of the "Making Friends with My Arm" quest. Altar of the Occult - 90 Construction - Wiki page Completion of the "Desert Treasure" quest. Completion of the "Lunar Diplomacy" quest. 100% Arceuus Favour for the "Arceuus signet". Digsite Pendant - 82 Construction - Wiki page Completion of the "The Dig Site" quest. Spiritual Fairy Tree (Wiki page) - 83 Farming and 95 Construction, with the following quests: Spirit Tree 83 Farming 75 Construction Completion of the "Tree Gnome Village" quest. Fairy Ring 83 Farming 75 Construction Completion of the "Fairytale II - Cure a Queen" quest. It's a long list, and you might just want to know *every* skill and quest requirement that you'd need to have maxed your house. To save you from having to enter every quest page to work it out yourself, I've done it for you below. Hopefully this will be beneficial to those of you who wish to 'max' your house for either personal or hosting purposes. Minimum quest skill requirements: Combat: 66 Magic 40 Defence 40 Ranged Non-combat: 72 Mining 70 Cooking 68 Agility 66 Firemaking 62 Fishing 61 Crafting 55 Woodcutting 53 Thieving 45 Smithing 35 Construction (QUESTS ONLY) - 95 to build all suggested features 57 Herblore 49 Farming (QUESTS ONLY) - 83 to build Spirit Tree / 85 to build Fairy Ring / 95 for Fairy Tree 10 Hunter 10 Fletching Suggested Construction level: 95 Other notes: 100 Quest Points are required for Swan Song, which is a requirement for 'Making Friends with My Arm'. 95 Construction would be required to build everything mentioned within this guide, accounting for having a Steel Dragon and the Fairy Tree. Max house quest and skill requirements: Desert Treasure Desert Treasure is needed for various teleport options and to unlock the Altar of the Occult. Lunar Diplomacy Lunar Diplomacy is needed for various teleport options and to unlock the Altar of the Occult. Watchtower The Watchtower quest is needed for a teleport option. Plague City Plague City is needed for a teleport option. Tree Gnome Village Tree Gnome Village is needed for spirit trees. Making Friends with My Arm Making Friends with My Arm is needed for a teleport option. Recipe for Disaster: Freeing King Awowogei Recipe for Disaster: Freeing King Awowogei is needed for a teleport option. Fairytale II Fairytale II is needed for the ability to build a fairy ring.
  5. Thank you - you also Getting somewhat close with construction so should hopefully be soon! Have been drafting layouts.
  6. That's quite a difference... You'd hope they'd be added to both if they prove popular. Thank you both look forward to getting to know you both better over time.
  7. Hey Tony! Hopefully will see you around at some point. Backup hosting sounds like an excellent idea, didn't think of it like that... I may need to steal that one from you - not sure how viable it'd be with mobile, but could be really useful.
  8. Hey everyone! I've been planning on getting 99 Construction for a while now (partially to help host altars) so I thought it was about time I introduced myself here, seeing as it is inevitable. I'm quite a bit of a lurker, but I'll try to break that habit as time goes on. A few years ago I used to open quite a bit on RuneScape 3. I'm planning on trying to max out my house before hosting, and I was pleasantly surprised when I found out that fairy rings and spirit trees now have POH options - I suppose that's what happens if you're gone for a long time! It should be an interesting journey. I also have an alternate account (defence pure) that I may try to figure out a unique setup on, as it wouldn't have access to portals... Not sure if hosting on that would be a good idea though, as I feel I may disappoint people Either way, nice to meet you all - and will hopefully see you around!
  9. Hey there Just donated, was wondering if it's possible to spill donations into the next month once the goal is reached?
  10. Thank you, this is quite useful. I plan on getting Construction to 99 soon and then opening house as I was going to alch anyway and it'd be nice to let people train in the meantime.
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